“Press Start, Children of the 1980’s Series, No. 10

By 10sc on March 27, 2012 in Children of the 1980's, TENxTENxTEN
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Much like Nintendo was the best friend/babysitter in my childhood, the Arcade was the first real adaptation into a social circle beyond my school microcosm. In the southern suburbia that I grew up in, there was one major arcade in town in a semi thriving strip mall called “Merchants Walk”. It was tucked in at the end of the complex, next to an alleyway and a shabby theatre called “Cineplex Odeon”. Pockets drenched in quarters from my allowance, I cowboy walked clinking to the arcade thrilled to lose my mind for an hour. It was almost as if I was going to play slots, but rather than be excited about winning potential money, it was more the thrill of getting out of my head.

My world was centered around video games, and it all came down to disassociating my state of reality. Even now, in my mid thirties, when I’m having a terrible day and painting or hiking won’t help. I’ll turn on my video game system and spend an hour in a reality that is beyond my own. It kind of weeds out the pond scum junk like thoughts that plague me redundantly, and I suppose its a coping mechanism that I learned from these systems.

In regards to this piece, it is in homage to the 80’s and 90’s coin operated arcade machines. I researched the 8bit dollar sign, and plastered its pattern across the grid. I believe on the back of this canvas is the drafting of the dollar sign. While it can be interpreted that this painting has a slight angle at consumerism, that is certainly not this intent. Mickey is in greyscale, which pops off the multicolored .vs. black pattern. This gives an impression that Mickey, himself, is the console, and therefore the gateway from everyday reality to the arcade world of imaginative reveries (as if you pressed the actual mickey image, it would start the game).

This is about the portal from everyday reality into an 8bit world of objective consciousness through the means of an arcade system. Insert a coin, and press start, and your world turns into side scrolling active world that without knowing it, calms the mind, and pushes you into a satiated state for the hungry dreamer.

Overall  this conveys the ultimate design of the 1980’s within this series.

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